id | Sport | Event | Game Time | Market | Point Spread | First Side | Second Side | Add |
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Information and how to use
Overall: This idea of "anti middle" comes from a betting strategy called middling. Middling where you pick two different lines and bet that the result will be between them. E.g. -1.5 and +0.5. If the result lands between this (-1) in this example - meaning the favored team is ahead by 1, both bets hit, otherwise one hits and there is an overall small loss.
Anti-middling: is looking for the opposite (generally), we want to bet that the result won't be in the between the lines. This means either side is overall profitable, but the middle is not.
Spreads: In the original example we would've taken -1.5 @ +120 and +0.5 @ +130. If we bet the same amount on both sides, the bet will be profitable unless the middle is hit. For example, if the favored team wins by 2, the payout is 22$ and we spent 10$ on the -1.5 and 10$ on the +0.5, meaning a 10% profit. If the game is a tie or the underdog wins (e.g. > +0.5), the payout is 23$ on and again we spent $10 on both sides so our profit is 3$ or 15%. If the favored team wins by 1 (meaning the underdog loses by 1), neither bet will hit.